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Valery
3d artist

poses.jpg

LIOBot (Hero Asset) Render Imag
Render image of current scene in Unreal Engine 5.6.
 

Softwares: 

  • Autodesk Maya

  • Zbrush

  • Adobe Substance 3D Painter

  • Unreal Engine

UV.jpg

UV and Texture
 

Concept Art Generated with Google Gemini and MidJourney

side view_edited.jpg
side view.png
Gemini_Generated_Image_8m5eq68m5eq68m5e.png
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Maya Modeling

frame_smooth.jpg

Unreal Engine Level Block Out

Gemini_Generated_Image_8m5eq68m5eq68m5e.png
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PROJECT SUMMARY AND OUTCOME

Game Environment and Assets Design
Project Name: LioBot Factory

Developed a 3D game environment scene with 3D props/characters.

 

 

Words from the Artist:

Hi guys! It's Valery here...

LioBot is another one of my graduation project series for graduation at Otis College of Art and Design. All of the models you see here were created and textured by me. This is the project that I collaborated with AI to collect concept arts and references to support my prototype processes.

I’m so happy to share this work-in-progress with you and hope you enjoy seeing it evolve!

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My character.png
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