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maya trum.jpg
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This is the project I created for my Game Design course. Inspired by Asian Mythology - Coc Kien Troi (Toad is the Uncle of Heaven). Workflow: I used Maya to model the assets, then imported them into Zbrush to create textures. After that, I colored/textured my assets using 3D Subtance Painter. Lastly, I created the final scene using Unreal Engine. Software: Maya, 3D Substance Painter, Zbrush, Unreal Engine. Video Edit with Adobe After Effect.

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